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Impact of Native American gaming : ウィキペディア英語版
Impact of Native American gaming

Impacts of Native American gaming can be positive or negative, depending on the tribe and its location. In the 1970s, various Native American tribes took unprecedented action to initiate Native gaming enterprises.〔Harvard. The State of the Native Nations. New York: Oxford UP, 2008. Print.〕 In doing so, they created not only a series of legal struggles between the federal, state, and tribal governments but also a groundbreaking way to revitalize the Native American economy. Native American gaming has grown from bingo parlors to high-stakes gaming and is surrounded by controversy on many different levels. There are disputes concerning tribal sovereignty, negative effects of gaming, and a loss of Native American culture.〔Cattelino, Jessica R. High Stakes: Florida Seminole Gaming and Sovereignty. Durham: Duke UP, 2008. Print.〕 In the United States the Indian Gaming Regulatory Act was passed in 1988 in order to secure collaboration between the states and tribes and also in order for the federal government to oversee gaming operations. Native American gaming has proven to be extremely lucrative for several tribes, but it has also been unsuccessful in some instances. Native American gaming is contingent upon and only beneficial to its respective reservation.〔Harvard. The State of the Native Nations. New York: Oxford UP, 2008. Print.5〕
==Success==
Gaming can be extremely successful because it stimulates the economy, increases tourism to reservations, reduces unemployment, raises incomes, and increases tribal independence while reducing dependence upon welfare. Native American gaming has created over 300,000 jobs in the United States. Tribes in only 30 states are eligible to operate gaming enterprises because 16 states have no federally recognized tribes, and four states (Massachusetts, Missouri, Rhode Island, and Utah) prohibit Native American gaming.〔Darian-Smith, Eve. New Capitalists: Law, Politics, and Identity Surrounding Casino Gaming on Native American Land. Belmont: Thomson Wadsworth, 2004. Print.〕 224 of the 550 tribes in 28 states operate the 350 Native American gaming enterprises nationwide,〔Waldman, Carl. ''Atlas of The North American Indian''. 3rd ed. New York: Infobase, 2009. Print.〕 and 68% of Native Americans belong to a tribe with gaming operations.〔 According to the Harvard Project on American Indian Economic Development, these enterprises earned $19.4 billion in 2005. As compared to the $4.5 billion earned by Native American gaming revenues in 1995, Native American gaming enterprises have shown substantial growth in just ten years. These enterprises, earning $19.4 billion a year, account for 25.8% of the nation’s $75 billion revenue (brought in by the total gaming enterprises in the country).〔 In addition, Native American gaming is the source of 400,000 jobs, and the profits from the enterprises often go toward programs that create jobs.〔 For example, 75% of the profit generated by Cherokee Nation Enterprises in 2005 was given to the Jobs Growth Fund, a fund that expands businesses within the Cherokee Nation to create more jobs.〔SMITH 8〕
Revenues, by law, must go toward improving reservation communities. The Indian Gaming Regulatory Act requires that revenues go toward: tribal government operations, promotion of the welfare of the tribe and its citizens, economic development, support of charitable organizations, and compensation to local non-Native governments for support of services provided by those governments.〔 Tribes have boosted their socioeconomic status in the past several years by improving their infrastructure, but due to the lack of federal and state funding, have only been able to do so as a result of gaming enterprises. For instance, tribes often build casino-related facilities that draw visitors such as hotels, conference centers, entertainment venues, golf courses, and RV parks. Once a reservation has established a strong economic foundation, it can draw in businesses that are unrelated to gaming. A common trend is that casinos stimulate the economy, and other business sustain it. For instance, the San Manuel Band of Mission Indians built in a water bottling plant on the reservation and, along with three other tribes, invested in a hotel in Washington, D.C. The Winnebago Tribe of Nebraska are involved in a number of businesses; some of which are Internet media, home manufacturing, used autos, and gas stations. The Morongo Band of Mission Indians, a small band in California, has opened a Shell station, A&W drive-in, Coco’s Restaurant, a water bottling plant, and a fruit orchard operation. In addition to involvement in private corporations, Native nations have enough sustainability to bolster government programs. Some of these projects include, but are not limited to: providing law enforcement, fire fighters, schools, translators for emergency response, college scholarships, assistance with mortgage down payments, protection for endangered species, monitorship for water quality, care for elders, police cars, foster-care improvements, and health clinics.〔
Tribes sometimes distribute funds on a per capita basis in order to directly benefit its citizens.〔Waldman, Carl. Atlas of The North American Indian. 3rd ed. New York: Infobase, 2009. Print. 281〕 Because “per caps” have sometimes shown negative effects such as a dependence on tribal government, low attendance in school, and an unwillingness to work, some tribes have experimented with decreasing per caps as punishment. To clarify, the Fort McDowell Yavapai Nation Tribal Council deducted at least $100 from families’ per caps with children with low school attendance. This ordinance resulted in a 30% increase in graduation rates in just 3 years, a substantial increase. Furthermore, the Las Vegas Paiute Nation deducts funding for jail from the offender’s per capita because the Nation itself does not have a jail and must rent it from other governments. Punishments such as these provide an incentive for morality as well as financial assistance from the per caps themselves.〔
States also benefit from Native American gaming enterprises. States cannot tax reservations, but they can, under IGRA, negotiate a compact and demand compact payments. Tribes usually pay approximately or less than 10% of profits to states in order to compensate for strains put on the state. It is estimated that the state of Michigan earned $325 million from tribes spanning from 1993-2003.〔
It is required by law for a tribe to agree to a state compact if they request one, but the IGRA says nothing about local governments. However, many tribes do negotiate with local governments. They place a strain on traffic and emergency services, and it is not uncommon for a tribe to compensate for that. Native Americans pay $50 million annually to local governments across the nation. In addition, non-Natives hold 75% of the 300,000 jobs that belong to Native American gaming.〔
With gaming profits, the Creek Nation of Oklahoma has built its own hospital staffed by Native American doctors and nurses.〔 Other tribes establish health clinics, dialysis centers, and fitness centers to deal with the problem of Native American disease and epidemics. Many tribes work toward securing hope for the future by improving schools. The Mille Lacs Band of Ojibwe built two schools that teach fluency in English as well as Ojibwe language.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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